Concept design for GR Breakpoint at Ubisoft.
I was in charge of concept 2D/3D (PS / 3DCoat / Zbrush / Keyshot)
Big up to my 3DSMax modeler (maybe on Blender presently) >>> Sylvain Bouland aka "Boulon"
(work in tandem with you was sick, (but I'm still not interested in 3DSMax XD))
Our lead vehicle artist (vehicles Wikipedia) >>> Chanyl Rughooputh
and our art director Vincent Delassus for his trust from day one !
It's so awesome to work in a small team dedicated 100% in high tech/mech/weapon/vehicles designs !
https://www.artstation.com/mrshrimpet
https://www.artstation.com/mushumushu
Hope you will enjoy our work.
Cheers